Équipe des étudiants ECV Bordeaux Game :
- Ambre May : Producer, Narrative Design, Level Design
- Nicolas Beele : Directeur Artistique, Level Art, Modeling 3D, Texuring 3D
- Rémi Lamothe : Directeur Artistique, Storyboard, Concept Art
- Elie Servantie : Lead Tech Artist, Assistant Producer
- Jonathan Locci : Lead Animateur 3D, Character Artist (Concept)
- Charles-Antoine Lerein : Lead Character artist (Concept/3D), Modeling 3D, Texturing
- Thibault Lesenechal : Narrative Design, 3D Artist, Intégration, Animation
- Even Merle : Concept Artist, Ui Designer, Sound Designer
- Qinlun Huang : Fx Artist, Lighting Artist
- Sonia M'Hamdi : Character Artist (Concept/3D), Intégration, Animation
- Valentin Saura : 3d Modeling, Game Design, Animation 3D
- Marie Guffroy : Lighting Artist, FX Artist, 3D modeling
- André Dufour : Concept Artist, Texture Artist
- Thibaut Jouet : Shader Artist, Texture Artist, Level Art
- Léa Sorribes : Narrative Design, 3D Artist
- Maixent Lataste : Character Artist (Concept/3D), Animation 3D, Concept Artist
- Alizé Giraud : Concept artist, 2D Artist
- Vincent Duong : FX Artist, Game Design
- Benjamin Perriquet : Character Artist (Concept/3D), Sound Design
- Alexandre Boisbelet : Concept Artist, Level Design, Level Artist
Composition du jury :
- Alex Lutz - Ubisoft Bordeaux - Associate Lead Artist
- Jérôme Antona - Big ben - Production Manager
- Loïc Paulus - Asobo - Character Modeler
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